Want to have an Adventure in the Andes? Or go Camping with Cryptologists? How about a nice old fashioned Fairy Tale? How about a nice romance with Cupid’s Conundrum? Something appeal to you about A Robot’s Rebellion? You could also visit a Castle of Conundrums! And what happens when a simple roleplaying game becomes a bunch of Dicey Dealings? If you’re feeling like a Christmas tale, how about the adventures of Peppermint the Elf? You can find a nostalgic kid-detective story with The Pepperoni And Cheese Detective Agency. Battle a troll as you take classes at The Adventurer’s Academy. Or be the kind of monster that saves the day in A Dragon’s Quest. Or a Merry Merry X-Mas Story (which might be a little bit dark.) How about a perfectly tongue-in-cheek mystery with A Bother for the Butler? You can check out the hardships involved with dental retrieval through Trouble for the Tooth Fairy. Or, see how a private detective is crucial to Santa by keeping someone on The Nyce List.
(These are some of our older stories. Go read them if you want to kill some time.)
“Did I stutter, Agent Kelso?” The assistant director looks directly at you and holds your gaze for a very long time. That’s one of her signature moves. “You know more about the Moretti Art Theft than anyone in the Bureau. You provided us with the whereabouts of the perpetrators, discovered the artwork that was returned for a ransom was a forgery, and you gave the Justice Department enough evidence to put the criminals behind bars for years and years and years. Now, I want you to complete the investigation and locate the missing artwork.”
“Umm . . .”
“Agent, this is not a request. This is an assignment. You did good work, now finish the job. I want to know where those missing paintings ended up, and I want to know really, really soon.”
You nod emphatically. If you could speak behind the lump in your throat, you’d tell her exactly where the paintings are. They’re currently sitting in the closet in your bedroom behind a pile of dirty clothes.
But it’s so totally not your fault.
It all began six months before the heist. There is a ridiculous amount of paperwork involved when a piece of artwork is returned for a ransom. You’d been in an enclosed room with the experts, all of whom were willing to swear that, yes, the sculpture was authentic, no, it hadn’t been significantly damaged, and no, they could not provide any clues regarding the whereabouts of the thieves nor what became of the ransom payoff.
The meeting had, of course, gone on long past the museum’s closing hours. You stayed behind to finish reading the updated security recommendations, which everyone knew would do absolutely nothing to prevent a similar theft. The museum had already spent too much on the ransom to sink a lot of investment in better security.
Still, you hadn’t expected someone to try a break in quite this soon.
You didn’t catch a good look, but nobody wears a cloth over their face and a black stocking cap for a casual stroll through the museum after hours. What on earth were they doing in the administrative wing, though? All of the works of art were either in the gallery or in the storage facilities.
Technically, a break in is a local matter, but you knew you could sort out jurisdiction at a later point. Of course, now you had to figure out exactly what you were going to do.
Chosen: Watch what they do and then tail them as they leave.
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